The guns and missiles feel great in third-person, especially with the enhanced aiming features turned on. It reacts well to aggressive maneuvers, giving a sense of momentum and acceleration that simply doesn’t translate well while inside the cockpit. Once outside the ship, Outlaw’s excellent camera model comes into its own. That’s where the feel of the game changes completely. Tap down on the directional pad - the FAQ says the game supports joysticks, but its flight model isn’t sophisticated enough to warrant them - and you’re kicked out to a third-person chase camera. There’s no way to see out any side windows of your ships, which means you’re stuck staring through the forward-facing canopy while tiny enemy vessels go flitting by. Inside the game’s cramped cockpits, the action can be a bit muddy. Double Damage is aping that style right down to its menu interface, which is rendered in the same sort of pastel palette common on many CGA monitors from the same era. If you grew up with a Gravis joystick in your hand, whaling away at enemy ships in the TIE Fighter or the Wing Commander series, you’re in luck. Playing in third-person makes it feel like a completely different game.Īnnounced just one year ago this month, Outlaw is a tribute to the golden age of space combat games. Once on the outside of the ship, however, the game opens up. Inside the cockpit, the prequel to 2015’s Rebel Galaxy feels clunky and outdated. Booting up Rebel Galaxy Outlaw for the first time last week, I nearly lost my appetite for the spacefaring shooter.
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